Class_name = "CBatchExplosion"
object_name = "HE_122mm_13kg_2kg_object"

//  122    -460,   =2150,   13.34,  122.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08				//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

Radius=28.6	//    ,   
TNT_equ=2.15	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	26,12785,	0,25570
ArmorFoug=1.4,-1,	2,1131,		0,2262
ArmorFoug=4.9,-1,				0,180
ArmorFoug=9.2,-1,				0,50

//  ,       2 
ShrapnelQuantity=2414
FragmentMass=0.0019
//  : , ,  (,   )
ArmorShr=0.0,475,	13,21,	11,52,	0,84
ArmorShr=2.8,441,	10,18,	8,45,	0,72
ArmorShr=14.3,334,	4,10,	3,26,	0,41
ArmorShr=28.6,244,			1,6,	0,22